Completely Player Driven In Game Market
Thursday
Mar 26, 2009
One of the things I enjoy about EvE online over most online games is that the marketplace is completely controlled by those playing the game. Sure, there are other games that also allow this, but most only to a limited extent. I’ve heard of people dominating a local market in World of Warcraft for an item or two, but I’ve never heard of a guild taking over running the whole market for a city.
In EvE, if it wasn’t for the players, there wouldn’t be a market. The NPC’s only sell a few items, and they are mostly for new players to get certain items for a fair price, but even then, it is limited in amount and location. CCP occasionally seeds the universe with blueprints and new items, but since adding invention skills to the game, this has stopped, and so there are no higher technology blueprint originals in the game.
Recently, a major corporation that supplied a noticeable portion of the ships, ore and certain reactions to the marketplace was taken down, and people are already reeling at the inflation due to the decrease in supply, and the more competitive demand over what remains.
Of course, having it be completely player driven can cause frustrations. I’ve been to many stations that don’t have any ships, modules, or ammo for me, but it only adds to the usefulness of those that take the time to become logistics and industrial in nature.
I hope more games take a look at the EvE economy, and take a page from their book. It seems to me that many upcoming science fiction online games are taking advantage of this, but fantasy games and current timeline games are missing the boat. Put the market in your players hands, and watch what happens. If nothing else, it is exciting to monitor and watch evolve.
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