What Does it Take to Make a Good Corp/Guild/Fleet
Sunday
Mar 29, 2009
I have played more than a few online games, and I have been in many bad groups and a few good ones. When I first started playing EvE again, I only did so because my cousin was willing to play too, thus giving me at least one other person I could interact with in game that I could trust, and enjoy playing with. We worked together, building up our assets and enjoying the various options the game opened up to us. Eventually, we started reaching the point where two people wasn’t enough, and so we started looking at corporations.
Corporations in EvE are the same as guilds, fleets and other grandiose names for what is essentially an expanding and contracting group of players that pledge temporary allegiance to each other.
I searched high and low for what I thought were corporations that would fit our needs in the game, only to be disappointed many times. They were either not as “set-up” as they made it seem in their recruitment, or they were too focused on one aspect of the game to provide longer term enjoyment for me, as a multi-specialized character.
Eventually, I got lucky and found a group of players from when I used to play the game, and we joined up with them.
In the end though, I realized that a good corporation for me, is one where I can trust those within the corporation to help me look out for my best interests, while also using my talents to help out the corporation as a whole.
A good corporation puts the needs of its members first, thus building trust. A good corporation should be multifaceted, allowing players to explore various things in game, or with the ability to easily provide expansion into other interests.
Of course, these are just a few thoughts from my own experiences, and I am sure that most players would have different qualifications on what makes a good corporation, fleet or guild, so let me know in the comments below.
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